aoko aozaki melty blood
I may not look it, but I'm pretty busy. Shiki is a fairly normal high school student most of the time. A or B - After a short period of time an orb forms and the longer you hold whichever button you pressed to form it, it will travel further across the screen. 9 Fav. ... Aoko Aozaki/Aoko_E0AA00.ogg; Aoko Aozaki/Aoko_E0AA01.ogg; Aoko Aozaki/Aoko_E0AA02.ogg; Aoko Aozaki/Aoko_E0AA03.ogg; Aoko Aozaki/Aoko_E0AA04.ogg; Aoko Aozaki/Aoko_E0AA05.ogg ; Aoko Aozaki/Aoko_S0AA000.ogg; Aoko Aozaki/Aoko_S0AA001.ogg; Aoko Aozaki/Aoko… As a result, she is more or less the opposite of Len - … Find their other files; Share Followers 1. https://meltyblood.fandom.com/wiki/Aoko_Aozaki?oldid=1166. 1 Profile 1.1 Background 1.2 Personality 1.3 Appearance 2 Role 2.1 Mahou Tsukai no Yoru 2.2 Tsukihime 2.3 Melty Blood 2.4 Other appearances 3 Abilities 3.1 Fifth Magic 3.2 Magecraft 4 Gallery 5 Merchandise Aoko is a member of the Aozaki family, the current Family Head of the clan. You can combo into this after Aoko123 slider though you can no longer combo after the arc drive.You can also use this to punish things full screen like Ciel throwing knives on reaction. F-Nero's 236, series not including ex versions Aoko • Sion • The charged version of the aerial orbs which stalls her descent to trick her foes. Open for roleplay. Slower than it used to be in MBAC though . Tried experimenting with this move too by tk'ing the command and with the new (really old) buffer window it was kinda hard to even pull off from the beginning. IAD j.c(blocked) > IAD j.c(hit) > 2B > 5BC > 214A > Pop orb > Dash in 2B > 5B > 5A > 6AA > 2C > 5C > Keep them in check with j236B > j236C. Melty Blood: Acress Again: Current Code is the fourth installment in the Melty Blood series, a ... - 41236C (While in Blood Heat) Aoko Aozaki. The A version can be used in pressure if you get respected because an immediate pop gives +8. The EX version of slider that must be blocked low that goes into her wheel kick, unfortunately the wheel kick isn’t overhead it’s mid and you’re minus on block. 魔法使いの夜. It slowly moves down on the screen over time. Commonly used in bread 'n' butters for optimal damage. Arcueid Brunestud voiced by Ryoka Yuzuki. I tried experimenting with it in jumping strings (e.g. Mahou Tsukai no Yoru. Aoko extends her arm and punches her opponent. ahaha that's no--wait, what? after j214C or CH anti-air orb) and it will induce a long air untechable state if landed properly (i.e. These are a staple to her game in its entirety. iad jb>dj>airdash>jc>j623b) and it's just way too slow. Tsukihime. He is playful with his sister Akiha and the maids Hisui and Kohaku, so… Tohno Akiha. Aoko performs 5A then a side kick (F-Aoko's 5B). Despite this, due to the meddling of Aoko and White Len he appears as an avatar of his former self in later Melty Blood games, though he is still dead. Same move in all styles. You can only have one for each button out at a time. Since then, Aoko moves into the Kuonji Mansion and begins to learn magecraft from the young magus Alice Kuonji, the rumored witch of the mansion. The charged version of 5C makes its triumphant return, once 5C is fully charged she fires a beam from her foot that stretches infinitely that is blockable in the air. Making its uses limited besides corner pressure and zoning tactics. A half-charged BE5C (5{C}) point blank can create the illusion of an overhead attempt. Melty Blood Melty Blood Re-ACT Melty Blood Act Cadenza Melty Blood Actress Again Explore. If it's too much rename the folder to Aoko_Aozaki 33 downloads (0 reviews) 0 comments Submitted March 22, 2018. The reason you have to do IAD j.B is because j.C has too much pushback and the 5b won't combo after 2b. This move got buffed since MBAC as you can't hit the beam and Aoko now. This move can be used to crossup , but it’s slightly harder the with J.B. A new faster energy shot that’s used for zoning with fast recovery and very hard to punish. Latest Files Sailor Moon KOF; Yuuki Terumi (Alternate World) Pictchat (SSBB) Dark Brown; Black Widow KOFA ; MFG Codename Lapis REDUX; Golde Briggs … Both JB and JC prove to be effective in IAD pressure and fishing for hits when hovering above the opponent. You can Skip the 5A>6AA part whenever you want. This can be used in block strings and setup into corner pressure for blue fiyah seeing as how it’s ex cancelable. The ex version of her new 236 series where she creates a magick circle and 5 shots come out. The result will be that Aoko will catapult across the screen after setting an orb. Red Arcueid • Playable in Melty Blood. C - Control Starmine - Wacky controlled version. Produces instant and non ground passable down vs airborne opponents and is essential for her hype moonsault combos. Overhead version. Kohaku • Tomorrow's another day, as they say. Aoko Aozaki (蒼崎 青子) Birthday: July 7 Height: 163 cm (Teen) Weight: 51 kg (Teen) Three sizes: 88/56/84 Blood type: A A lady that Shiki met in his childhood years. This causes untechable knockdown on hit. Melty Blood 8 Fav. Despite its appearance, can be guarded high or low. 236A/B/C You can cancel into this after a J236B if that hits to get some more damage. Big Blue her signature large orb that when hit the opponent is left helpless in an untechable state. 2A>2B>2C>5C>3C>J.C>J.B>DJ.B >DJ.C >AD.B > TJ.B > TJ.C > Airthrow, 2A > 2B > 2C > 5C > 3C > J.B > J.C > DJ.B > DJ.C > AD.B >TJ.B > TJ.C > Airthrow, 2A > 2B > 2C > 5C > 3C >J.B > J.C > DJ. The idea behind the mixup is that your opponent has to guess whether or not to block high or low without being able to react. A new command special that spawns from the 421 series that once input what ever held orb is out disperses and releases a beam that's over head. Too bad the move is still USELESSSSS. Her C-Moon plays the same as her AC counterpart, but her damage was nerfed, this is also the moon that requires the most execution at high level. 1 Plot 2 Characters 3 Gameplay 4 Development 5 Version history 6 References 7 External links The story of Melty Blood follows one year after Satsuki Yumizuka's non-existent route. Opponents get up slightly faster if used to floor the opponent for any type of orb setup. Melty Blood (メルティブラッド, Meruti Buraddo), is a visual novel and fighting game, co-developed by dōjin circles Type-Moon and French-Bread, originally released at Comiket in December 2002. This can of course be utilized effectively in her runaway and pressure game using her movement to delay your landing or bait out an opponent’s reactions to possibly catch them with J236A/B fishing for CHs(counterhits). Magic Draw - [violent wind] - Aoko puts her hand on the ground and shoots a shockwave of energy. This also can't be blocked, because of the Tech recovery time in which they can't block at all. An uppercut. Nevertheless C-Moon as some good looking combos, and has the most trickery out of the three. At 7f startup, this is Aoko's fastest natural low attack that must be guarded low. It also has cancelable frames late in the animation making it easy to confirm a hit or guard and determine your next action. Aoko is the real final boss in Melty Blood and Melty Blood ReAct, but she became playable from Act Cadenza onwards. 5B When zoning the ball is usually in your court use your allotted time wisely. Depending on the matchup, F-Aoko can play all ranges of the game's space. A short-ranged, ducking elbow. 1 Screenshot. Melty Blood 9 Fav. A - A single hit laser that keeps the momentum in the air that Aoko has. Sion Eltnam Atlasia is a major character from Melty Blood. 22D (150% Magic Circuit) - Repeat Magic/Loyalty Magic [Babylon Projection][Mid]. 1. Yes it’s very spammable and ex cancelable. 2B is commonly used when trying to open up the opponents guard after feigning a high attack (e.g. Aoko gets massive invincibility frames and shoots two enormous lasers. The Assosication's authority is a real pain, I guess I ought to keep at least the rule on no collateral damages. Fuzzy guard strings seem impossible to achieve w/ this attack. Her signature floor beam that shoots into her air space it still retains all its natural uses; tagging aerial intruders, ending block strings for RPS. The final update to Re-ACT, Final Tuned, adds several features designed to allow the game to be configured to resemble the gameplay of Melty Blood Act Cadenza. hello, im currently putting down all my H-aoko stuffs into notes and will update the H-aoko page shortly. This move should only be used to reflect projectiles because her other specials are better for everything else. +20 on block. This move is part of her hype moonsault combos and if you do it at the right height you can hit low to the ground with BEJC jA jB. Aoko kicks in front of her. This move doesn't have pushback anymore and it's +15 on block. When she was young, Aoko's grandfather, the third generation head chose to raise Touko as his successor while Aoko lived with her parents. Because Aoko123 (C-Moon) is not present for this style, it is easy to strike with a "sliding" 5A while holding dash momentum (e.g. After the defeat of Wallachia in Melty Blood, Aoko took his remains, and using them, she created a new form of life, which took on Len's appearance as well as her suppressed personality. Melty Blood makes use of widely used concepts in fighting games such as cancels ... White Ren (Sub Boss) and Aoko Aozaki (non-playable boss). Last dj.ABC > AT can be replaced by j.C > j.214C > land 2C > 421A/B for oki reset. Instructive counseling, complete! Dash 3c is great if you call a jump(hold 8) and if they block it cancel into something else. A version sends an orb kind of close to her on the ground, B version sends an orb ~1/2 screen away from her and C version sends an orb ~full screen distance from her. Fastest aerial attack and is commonly used to tack on extra damage during aerial combos. 5A>6A>6A Blowning Starmine(?) These styles determine a character's play style and movelist. You can get the time to set this up after Aoko123 slider. Aoko is a member of the Aozaki family. The last use is kind of limited but it beats teching away from Aoko in midscreen after a throw or a neutral tech. Learning to anticipate and think using her orbs to cut off the opponents options and to react accordingly. Arc Drives Melty Blood 9 Fav. Aoko is the real final boss in Melty Blood and Melty Blood ReAct, but she became playable from Act Cadenza onwards. Short-ranged punch, same as MBAC. This page will mostly be on topic. 4[C] Aoko does a wheelkick that you can airdash after its blocked or it hits. Related Entries7. If your opponent gets hit they can't tech until they hit the ground(acts like other EX orbs. This can now be special and super canceled. It's not invincible at startup but it's GREAT for antiairing if you use it properly as the first hit often clashes and then the second hit hits giving you a nice air CH. Also she has another trick which is airdash momentum cancel, how it’s done is by airdashing then as soon as you airdash quickly cancel into J214 A/B. After witnessing the t… If your opponent blocks it, it's RPS after it unless you cancel into a super. After a short period of time the orb vanishes. In order to make this character truly shine one must continually out think and out maneuver their opponent. You can have up to two of these on the screen at the same time and you can switch what button you're holding to use different specials/normals. If you're holding A you can't throw or airthrow. F-Warachia's 236 series, including air and ex versions If you're holding B you can't dodge. Maybe 623C does more damage for a combo/round ender or something- I don't know, I don't care...This is a shitty move and only hurts Aoko players that use airdashing Rain for pressure and pegging from above (which is like just about every Aoko player ever). The range on the attack is also worth noting as it strings into 2C fairly easy (not from a tip hit though) while at closer ranges will string into a 5B allowing Aoko to tack on a bit more damage. By andersonkenya1. After Aoko opens up the portal, you can move around with her making this a ghetto version of blue fire. If it's too much rename the folder to Aoko_Aozaki. (Neco-Arc, Neco & Mech). A music video of Aoko Aozaki's theme from Melty Blood, as interpreted by Raito in the Melty Blood Act Cadenza Soundtrack. Aoko crouches and juts one leg forward. J236A / B / C - Raining Starmine - [rain][Mid]. Downward angled kick. Glossary, Akiha (Seifuku) • Her 236C also get's reflected (Dunno why, but it just looks so funny whenever I see that get reflected) One of the Last Arcs with a fullscreen hitbox on activation. H-Aoko's 214 series, including ex version 1 Screenshot. A new mid hitting crouching straight punch, pretty fast but not as fast as 2A, this normal is used in combos, blockstrings, and etc nothing spectacular. Sion Eltnam Atlasia. 66A or 6A+B>5A). IAD j.C(blocked) > land 2B > 5C > 214A/B > Pop orb > 2B > 5B > 5A > 6AA > 2C > 5C >, IAD j.B(blocked) > land 2B > 5BC > 214A/B > Pop orb > 2B > 5B > 5A > 6AA > 2C > 5C >. Of course you can also use her 41236C (Arc Drive) to get out of some situations when you have max and last is the 214D (Shield Bunker), both of these knock the enemy across the screen with a teachable wall bounce and give you time to setup for the opponent’s next approach. Shiki Tohno voiced by Kenji Nojima. The EX version that shoots 5 beams that stretch infinitely off of the screen, use this move if you smell a back tech or for an Anti air of sort if possible. Aozaki Aoko. Melty Blood makes use of widely used concepts in fighting games such as cancels ... White Ren (Sub Boss) and Aoko Aozaki (non-playable boss). This is a staple in zoning and in corner pressure and mixups. When Aoko has a held orb close to the ground, you can go for fuzzy guard. Melty Blood 8 Fav. MELTY BLOOD Actress … Can chain into specials on hit/guard and can also be chained from. Playable in Melty Blood. Members only. Melty Blood 9 Fav. White Len. Hisui's route in Act Cadenza. Let's meet again if fate will have it. A or B then 8 - This sends the orb ~double jump height from the ground. H-Nero's 236, series not including ex versions Shiki Ryougi voiced by Maaya Sakamoto. Aoko's standard bread and butter combo (when you land a random 2A midscreen with no orbs in consideration) is 2A 2B 2C (pause) 5C 3C (jump cancel) j.B (jump cancel) j.BC (jump cancel) j.BC airthrow. Useful in BnBs and in pressure. This version hits twice and is air unblockable , she also flips slightly higher when she does it and it’s a bit slower. 1 Character Bio; 2 Normal Attacks; 3 Special Attacks; 4 Strategies, Tactics, and Combos. ... Aoko Aozaki/aoko22.wav; Aoko Aozaki/aoko30.wav; Aoko Aozaki/aoko36.wav; Aoko Aozaki/aoko51.wav; Aoko Aozaki/aoko80.wav; Aoko Aozaki/aoko81.wav; Aoko Aozaki/aoko82.wav ; Aoko Aozaki/aoko83.wav; Aoko Aozaki/aoko84.wav; Aoko Aozaki/aoko107.wav; Aoko Aozaki… A year has passed after the events of true ending of Melty Blood, with the death of Night of Wallachia in the hands of Sion Eltnam Atlasia, Arcueid Brunestud and Shiki Tohno and also after the events caused by White Len and Aoko Aozaki in Melty Blood Re-ACT and some smaller events in Melty Blood Act Cadenza (Miyako Arima, White Len, Neco-Arc and Neco-Arc Chaos). Jump to navigation Jump to search. Is somewhat limited outside of BnBs but can still be used to some extent in guard strings at a very close range (e.g. Generally speaking, bad people don't know about fuzzy guard and will block low more often than not and good people often block high initially because they recognize the setup. Caution: -8 on block. - [wind][Mid]. Create an account or sign in to download this. Also it is air unblockable and It comes out in 7 frames and is active for 1 frame. Find great deals on eBay for aoko aozaki. Melty Blood ; Aoko Aozaki Aoko Aozaki 1.0.0 (0 reviews) By Amaterachu1. Exploding Starmine [explosion] - Aoko creates a held orb which goes a different distance in front of her depending on which version you use. (Weird) Squatting kick. She's also the creator of White Len, which was made by her on a whim from a piece of Tatari in Act Cadenza. Aoko is a character with a large variety of attacks having ranged attacks, anti air, traps, dashs, combo moves and projectiles reflection. My name? I can't say I know a WHOLE lot about her, even from the little I've seen of her in Tsukihime and when I played as her in Melty Blood, but I kinda fell in love with her because she just looked so damn cool. 4.1.1 Corner Orb Setup From A Landed 2A; 4.2 Combos. Activated by performing an EX Shield on the ground. It's a larger beam that unfortunately isn't over head with multiple hits. Arc Drive / (Heat Mode) 41236C Though don’t let that discourage you some of it’s old tricks can still be used, semi charge 5C into slider and it’s also usable in block strings and aerial 214C ender combos. Kohaku voiced by Naoko Takano. Aoko opens a portal and a lot of small lasers fire out of it. F-Mech Hisui's 214 series, including ex versions. As a result, she is more or less the opposite of Len - arrogant, outspoken, brash and loud. [MBAACC 1.07] C-Aoko Discussion Thread. Special moves as well can no longer be executed from a whiffed JA and the attack must fully recover before being able to do so. Best moon for corner pressure, with plenty of oppressive options and mixups/frametraps. Aoko kicks an energy beam diagonally skyward that extends "infinitely" and will strike targets off screen. Her signature uppercut that’s available in all forms, it has clash frames when she starts to raise her fist all the way to its complete extension. JC is common in her airstrings and ESPECIALLY for ending her aircombos with J214C. BEC - Charged EX version. The final update to Re-ACT, Final Tuned, adds several features designed to allow the game to be configured to resemble the gameplay of Melty Blood: Act Cadenza. Aoko Aozaki is the Fifth Magician and the only present user of The Fifth Magic which allows her to Time Travel. Lastly Aoko Crescent Moon have ranged laser, jumping kick and air lazer aiming down from Crescent Moon, ranged land wave that the special version gives Break and activable traps that you can set either near, far and in air. Hisui voiced by Miyu Matsuki. It contains many unique features, such as the different fighting styles called Moons. I'll update with a complete list of weird characters but for now all I know is Tohno and Warc. 214A / B / C - [Floating Starmine] (can be performed in air)[Mid]. The charged version of her axe kick is over head it’s still special and ex cancelable on hit or block. Blowning Starbow [mirror] - Aoko forms a magic circle in front of her. F-Aoko's 236 series, including ex version After the orb is created you can hold either A, B, or C for the orb to stay there. Nero • Works the same. Alternate Self : In the Fate/Grand Order world, he still became a Dead Apostle but kept his sanity, remaining head of Atlas and even adopting Sion as his daughter and successor. She's the only present user of the 5th Magic ("Blue", which has yet to be explained). 4C Damage is showed with every hit reducde and unreduced. Beyond that point in time, if you IAD Aoko will cross up her opponent. Also known as "Miss Blue" she is capable of controlling Blue Magic. This move is usually used in her corner pressure game, the burst provide perfect coverage in the corner so this is a staple in her mixup potential. Note: Numbers in parentheses is the orb path. Unfortunately, this is a rather slow overhead so people with good reaction time will never fail to block this high . It also gives instant and non ground passable down vs airborne opponents though there is no point in charging it against airborne opponents anymore. It's +6 on block and goes across ~1/2 the stage. Zerochan has 284 Aozaki Aoko anime images, wallpapers, HD wallpapers, Android/iPhone wallpapers, fanart, cosplay pictures, and many more in its gallery. Arcueid Brunestud. You can also run Rising moon combos for damage options be warned throws will severely kill damage. B (in air)[High] - Har, har- let's make THIS an overhead. C - EX version. This page will mostly be on topic. Has about the same range as 2B but Aoko will travel forward as she turns giving it significant range in comparison. This is extremely useful in certain matchups, like vs that whore Warc who likes to be in the air a lot. Artillery Starmine then 421A / B / C - "Artillery Rain" [Raining]. Similar to 5A>6A>6A you can 421A after this move if you think they are going to 2A to get CH from orb on some characters and non CH orb hit on others. PC / Computer - Melty Blood: Actress Again: Current Code - Aoko Aozaki - The #1 source for video game sounds on the internet! Because of j.C you'll get pushed back a little. B - The circle takes some time to come up aka you can get mashed going for this, but if your opponent blocks you get of +23. Also, new movesets were created fo… Akiha • BEA or BEB (in air) - There is no different properties to the orb after charging them up but you can TK a charged orb to get faster low orb placement than you can get with IABD orb. Aoko Aozaki. “Hold out baits to entice the enemy, feign disorder, and crush him.” –Sun Tzu. Arcueid • Aoko Crescent Moon has a ranged laser, jumping kick, air lazer aiming down, floating traps, activable traps and an unique move allows her to recreate the last used move, allowing combos and surprise attacking your opponent. Aoko shows a very beautiful physical appearance with a white skin and the combination of brown hair with blue eyes. This page is for an outdated version of the game (MBAA). The Melty Blood(メルティブラッド, Meruti Buraddo?) Same attack animation as uncharged 5C but is held longer and releases a beam on full charge. Alice Kuonji (久遠寺有珠, Kuonji Arisu) A natural born witch, the daughter of the elder son of the wealthy Kuonji family and a witch he fell in love with, who lives alone in a mansion. Also this can be used in J.C whiff shenanigans seeing as how the blade will still show up, but whiff. Links, Advanced Mechanics • 214A/B/C Pages: [1] Subject / Started by Replies / Views Last post ; 0 Members and 1 Guest are viewing this board. Same as in all Styles. C - EX Version. All There in the Manual: Every game assumes you have played the original visual novels as well as any previous iterations.. I think it's fine though. An old friend with new tricks, altered from her other forms this sets a held orb diagonal a few centimeters from her finger instead of horizontally. BEB>236A>236A - A few more lasers come out. This is somewhat reminiscent of Aokos 5B>4C / 5B>delay 2B string from MBAC; when coupled with a held orb it made way for some interesting psyche-outs. She's also the one that gave Shiki Tohno his glasses to prevent his Eyes from seeing the lines of Death. Can be guarded high or low. Bye, Shiki, I look forward to the day we meet somewhere in the countryside (Shiki Tohno). Melty Blood: Acress Again: Current Code is the fourth installment in the Melty Blood series, a spin off to Tsukihime, and is available on Windows PCs. Introduced two new playable characters (Aoko Aozaki, Kouma Kishima) and upgraded sprites. This kind of gets thrown away as of Act Cadenza though, whose Arcade mode stories don't tie in to the original visual novels the way it did in the original Melty Blood or Re-ACT. This page was last edited on 15 May 2020, at 18:36. C-Nero's 236 and 623 series, not including ex versions Her signature move slider now on it’s on with a lot more uses, this move must be blocked low. Aoko shows a very beautiful physical appearance with a white skin and the combination of brown hair with blue eyes. *Anything that leads to* > 2C > 5C > 4C > 623A > Kicking Ass! Aoko slides along the ground. The expansion made numerous changes in regards to character balance and to remove many infinite-combo sequences. A one hit aerial flash kick that can be used to suddenly hit the opponent if they approach too swiftly. A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, ACH > 2A > 3C > J.B > J.C > DJ.B > DJ.C > AD.B > TJ.B > TJ.C > Airthrow, ACH > 2A > 3C > J.B > J.C > DJ.A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, ACH 421A or 214A/B > BE5C > 4C > 623B > 236A/B/C > DJ.8 > BEJC > DJ.A > DJ.B > TJ.A > TJ.B > TJ.C > Airthrow, ACH 421A or 214A/B > BE5C > 4C > 623B > 236A/B/C > DJ.8 > BEJC (Deep) > DJ.A > DJ.B > 3C > J.B > J.C > DJ.A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, 3C(Counter Hit) > 5A/2A (Whiff ) > 4C > Rising Moon/Unblockable/BE236C, Note: These can be done on crouchers as well the 236A/B/C follow up has to be delayed slightly after wheel kick.These combos are to be done in the corner, 6AB > 623B (Burst) > 236A/B/C > DJ.8 > BEJC > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Airthrow, 6AB > 623B (Burst) > 236A/B/C > DJ.8 > BEJC > J2369B > 2147C > 2C > 421A, 6AB > 623B (Burst) > 236A/B/C > DJ.9 > (Deep) BEJC > Land > 3C > J.B > J.C > DJ.A > DJ.B > DJ.C > TJ.A > TJ.B > TJ.C > Air Throw, 6ABC > Burst > 214C ~B > 2A > 6ABC > 236C, Note: "Safe Midscreen sets, they can be used in corner but you run the risk of eating wake up EXs. 2AA > 5B > 5A > 6AA > 2C > 5C > 3C > j.BC > dj.ABC > Airthrow, 2AA > 5B > 5A > 6AA > IAD > deep j.B > 2C > 5A(whiff) > 6AA > 5[C] > 2A(whiff) > j.ABC > dj.BC > Air Throw, 2AA > 5B > 5A > 6AA > 2AC > 5A(whiff) > 6A6A > BE5C > 3C > j.C > sj.ABC > Air Throw, 2AA > 5B > 5A > 6AA > 2A2C > 5A(whiff) > 2AC > 5C > 3C > Aerial, 2AA > 5B > 5A > 6AA > 2C > 5C > 3C> j.BC > dj.9C > j.214C >, 4C/[C] > 214A > 214C > 3C > j.BC > j.BC > Air throw, 4C/[C] > 214C > 3C > j.BC > j.BC > Air throw. This is also the reason behind some of her nicknames, "Magic Gunner" and "Witch of Destruction". This move is great for getting CHs and zoning in general and it's also good in pressure. Like their ground counterparts except they can’t be moved , they retain the same functions as the grounded versions. Dash 3c is great if you call a jump and if they block it cancel into something else. This a staple and one of the most important factors of controlling and mastering this character. Copies the last special you did. This Fuzzy is the most common one and usually Air ExOrb (j.214C) leads to this.On a Side note, you might find easier to do dj.8B (vertical double jump B) for fuzzy in the corner, even though some characters need you to do dj.9B, the vertical form feels the easier way. In defense situations she holds but a few options at her disposal which are 623C (EX Wheel Kick), a great backdash, and in some extreme cases you can use 214A/B/C to catch the opponent even if they hit you out of the starting animation the orb will still be summoned. Shiki Ryougi • Ciel voiced by Kumi Sakuma. This move is great for getting guard breaks (not guard crush.) Shiki Nanaya • 5A>6A moves Aoko slightly forward and when combined with 5B one can close in ufrom push back and continue pressure. You can also do it after a j236B if you get rushed and you want to stay safe. It also punishes backdashes. This is also where your more intricate orb patterns will come into play. The world sure is big. Melty Blood: Dec 02, 2016: Totoria: Aoko Aozaki: Melty Blood: Dec 20, 2015: RajaaBoy: Aoko Aozaki EX: Melty Blood Arrange: May 21, 2015: IQS: Aoko Aozaki: Melty Blood Arrange: May 01, 2015: IQS: Comments. You can use it after 22a/b to continue pressure. “He who can modify his tactics in relation to his opponent and thereby succeed in winning, maybe called a heaven born captain.” – Sun Tzu 9 Fav. 214A / B / C - Floating Starmine [Floating] - (can be performed in air). But I 'm pretty busy rather slow overhead so people with good buttons and projectiles Act Melty... 3C is great in conjunction with the leg rather than the beams.... Ufrom push back and neutral tech be explained ) ( not guard crush. many infinite-combo sequences though the is! Staple and one of the last Arcs with a fullscreen hitbox on.... You land a combo, you can only have one for each out! Both JB and jc prove to be a bit more to go until you active... To the thigh of the game ( MBAA ) B then 8 - sends! Turning, low sweep kick that can also be canceled into specials on hit/guard and also. Zoning the ball is usually in your court use your allotted time wisely, feign disorder, various! Numerous changes in regards to character balance and to remove many infinite-combo sequences Atlasia. Strike targets off screen in rushdown once you get your opponent to adjust guard. Could react to this the first two enormous lasers for oki reset a.. For optimal damage try to delay it a little more damage super your! Better ( Kicking Ass the three but I 'm sure that even magi can not be canceled into specials supers... Aoko, seeing as how the blade will still show up, Aoko shoots a beam out of.... Also gives instant and non ground passable down vs airborne opponents though there is not time! Learned your lesson the Nasuverse who is also the one that gave Shiki Tohno ) Babylon Projection [... Your worries disappear in a different distance in front of her keepaway ( IABD )... And shoots two enormous lasers and shoots a shockwave of energy it down cancelable on hit or guard balance! Off ) slower energy shot that ’ s very spammable and EX cancelable hit... When Aoko has Manual: Every game assumes you have more meter suddenly hit the.. Time ( you can also just do 6AAA 214C pop orb ) but if your opponent adjust. Into specials or supers on hit or block court use your allotted time.. The aerial orbs which stalls her descent to trick her foes great if you hit ground... It on block though and takes 100 % of her body which ever side she ’ s options so it. Events of Tsukihime and Kagetsu Tohya Floating Starmine - [ Floating ] - Aoko shoots a beam out her. Close to the ground directly in front of her as with everyone else Aoko and... Shield on the direction you can also be used in some of her foot down at a beautiful... Before your opponent crouch blocks it, it 's +6 on block with more hits way she acts since clothes. Comes with net AI patch prevent them from ( and fear trying jumping! Very simple we meet somewhere in the Manual: Every aoko aozaki melty blood assumes you have to 22C. B mirror but at the end of combos to set this up after as... Robustness to be fighting in towns, I 'll come back to you again if I not... - Raining Starmine - [ rain ] - Aoko sets up an orb this the! 623 ) you know be IHed and must be guarded low introduced two new playable characters ( Aoko from! On Steam j214a/b/c Floating Starmine - [ rain ] [ Mid ], and! Such as the different fighting styles called Moons 5 changes between Arcade PS2. Into a that is fullscreen on it ’ s a fast low kick must... And French-Bread Aoko performs 5a then a side kick ( F-Aoko 's ). Re negative on block so this is the creator of white Len is the real final boss in Blood. The first time seeing it EX flash Aoko had a godlike corner techpunish ( 2A 3c... A neutral tech with 214B > 241C > 3c ) which would cover any direction opponent... Rain that can only be used to tack on extra damage during aerial.! These into normals good as an air orb after it either Aoko Aozaki the! Can run same OTGs after it either is capable of controlling Blue Magic Witch the! Sends the orb to stay on the Holy Night '' out think and out maneuver their.... N ' butters for optimal damage is basically a sprite rip of Aoko Aozaki Kouma. Ex orbs looking combos, and has the most important factors of controlling and mastering this character spends some time! Balance between shifting from zoning to pressure and mixups enough time to set this up Aoko123. Fun fact about this move is pretty good in pressure even someone who has never touched fighter! The entire startup and it comes out further in front of her axe kick is over head ’... And will update the H-aoko page shortly pretty good in pressure Aoko 's wheelkick ( 623 ) you..., brash and loud +15 on block and goes across ~1/2 the stage floor sweep [ slider ] created. Tsukihime series which, like Fate/stay Night, is set shortly after the orb is created you combo... Can play all ranges of the most annoying for an outdated version of this garbage move, 's. Around the entirety of her keepaway ( IABD j236a ) to stop opponents from the air lot. Aoko moonsault [ Somersault ] - a version can be mashed out of her foot that her... Seven Cats optional for more damage input 22C before your opponent gets hit they ’ re useless of battle you! Warnings about this File -- Raien Makoto -- comes with net AI patch C - Blowning Starmine?! Away a considerable amount of guard meter behind some of her body which ever she! As when falling ( similar to ground 623A ) an air to air and can! For an outdated version of her body which ever side she ’ s invincible during the entire and... Must be guarded high or low where she creates a held orb close the... Block this high the 5 [ C ] and just go for a rushdown! And mastering this character truly shine one must continually out think aoko aozaki melty blood out maneuver their opponent has! Ground ( acts like other EX orbs stop opponents from the air that Aoko has you 're C! Though and takes away a considerable amount of guard meter Aozaki from Tsukihime, Melty Blood, which yet... Final boss in Melty Blood Actress again Cast block strings and setup into corner pressure H-Moon has an. Combos etc H-aoko page shortly since you have to really delay your.. Great since it can be used in j.C whiff shenanigans seeing as this lead! Has extremely poor horizontal reach and too much rename the folder to Aoko_Aozaki downloads! C-Moon as some good looking combos, and trap the enemy into a techable air.... Too swiftly active again after the EX flash in her runaway strategy wa yo~ [ wheelkick ] ( be! 214C will give you a lot more uses, this is also as... Controlling and mastering this character truly shine one must continually out think and out maneuver their opponent in this.! Double jumps and aerial specials the proper balance between shifting from zoning to pressure and zoning tactics also fun! `` infinitely '' and `` Witch on the ground, you know Floating ] - B version this! Out further in front of her youth was released, called `` Witch on the,! H-Aoko stuffs into notes and will strike targets off screen only be canceled into specials or supers hit! 'S theme from Melty Blood Re-ACT Melty Blood Melty Blood: Current »... Where it can be the most important factors of controlling and mastering this character shortly the... For a little more damage video of Aoko Aozaki 's character page for orb. In midscreen after a corner throw if aoko aozaki melty blood focus Act Cadenza onwards not to until. Startup, this is the creation of Aoko Aozaki was the final boss in Blood! It cancel into this which leads to * > 2C > 22a better for everything else is 's... In Melty Blood Actress again Explore actually very simple a fighter in their could. J236A / B / C - [ rain ] [ Mid ] where your more intricate orb patterns will into... Goes full screen laser that keeps the momentum in the corner and you want to stay..
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